A downloadable game for Windows

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A puzzle game by Studio Cherno for LD51. Your goal each level is to make it to the flag. You have 10 seconds to execute any kind of maneuver you want in the sandbox before your performance is played in the real world. Being the real world though, it's full of danger, so you'll have to tread lightly.

Tips

- Take it slow - you don't have to complete the level in one go. As long as you stop on a safe tile, you'll be able to continue in the sandbox

- You can use your reveal ability (spacebar) twice per sandbox to get a peek into real-world tiles

Controls

- WASD or arrow keys to move

- Space to use reveal ability

- F to use slow motion ability

Changelog

1.0.0.3

- Fixed Vulkan 1.2 compatibility

1.0.0.2

- Added help menu with instructions
- Added launcher with graphics settings
- Added current level UI text

- Fixed previous levels not being unloaded (performance issue)
- Fixed bridge and axe rotation bug
- Fixed bridge colliders
- Fixed camera sometimes not being in correct place

1.0.0.1

- Fixed pressure plates not working (game-breaking bug)
- Misc additional fixes

1.0.0.0
- Initial release


StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorStudioCherno
GenrePuzzle
TagsLudum Dare 51

Download

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Click download now to get access to the following files:

Dichotomy.zip 41 MB

Comments

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(+1)

Hey, I tried downloading Dichotomy but it just crashes after a few moments after selecting Play from the launcher.

I tried running as admin, accepting SmartScreen for both Dichotomy.exe and Dichotomy Launcher.exe but no go.

APP.log is 0 Bytes and HAZEL.log has 102 lines of Creating descriptor set but the last line is truncated:

[11:59:25] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images

[11:59:25] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1

HAZEL.log

I kind of have an odd setup, I'm running a laptop with two internal GPUs (RTS 3050 TI Laptop, Intel Iris Xe Graphics) and an eGPU connected with TB4 (RTX 2080).

I thought maybe the eGPU was causing issues so I tried with just the two internal GPUs (configured to use Nvidia) and it didn't work there either. 


I double-checked and both the Intel and Nvidia drivers are current.

I had the same issue with launcher crashing but game started.
On the other hand I had like 2FPS. 500ms frame time according to radeon. Had to force close. GPU usage was 100% but very long time frame.
I set everything then low/off and scaled to 0.25 but the same issue.

There where some errors about sound, but sound worked well in game. 
https://pastebin.com/eMkSmGm4


  1. [19:37:12] [warning] HAZEL: Failed to deserialize custom value type, value is not an object.
  2. [19:37:12] [warning] HAZEL: No shaders with __HZ_REFLECTION_OCCLUSION_METHOD macro found
  3. [19:37:12] [warning] HAZEL: No shaders with __HZ_AO_METHOD macro found
  4. [19:37:12] [warning] HAZEL: No shaders with __HZ_GTAO_COMPUTE_BENT_NORMALS macro found
  5. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  6. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  7. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  8. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  9. [19:37:23] [error] HAZEL: [Sound Spatializer] Invalid sourceID 2.
  10. [19:37:38] [error] HAZEL: [Sound Spatializer] Invalid sourceID 3.
  11. [19:38:25] [error] HAZEL: VkResult is 'VK_SUBOPTIMAL_KHR' in C:\Dev\Hazel\dev-clean\Hazel\src\Hazel\Platform\Vulkan\Vulkan.h:119
  12. [19:38:28] [error] HAZEL: VkResult is 'VK_SUBOPTIMAL_KHR' in C:\Dev\Hazel\dev-clean\Hazel\src\Hazel\Platform\Vulkan\Vulkan.h:119
(4 edits)

Had the same issue on 1650 GPU laptop. I checked GPU drivers and it said that it's on the latest version. But then I decided to try something. I was always using nVidia control panel for configuring my GPU settings but this time I opened GeForce Experience that I forgot my laptop has installed. And there was GeForce Game Ready Driver update. After installing it the game worked without a problem.

Well I don't have an Nvidia GPU my potato only has an integrated intel GPU

(-1)

The same for me. I have an Intel UHD with a vulkan driver version 1.2.131. 

(+1)

Litterally the same 😭😭

(1 edit)

But update it then? Intel has update driver manager: https://www.intel.com/content/www/us/en/support/detect.html

(2 edits)

Can’t run the game, it opens, cursor switches to the busy cursor and closes after 1 second.

All I see is a GLFW message window that appears on the top left corner of the screen for like 1 second

found this error in the event viewer: https://pastebin.com/z0rJrnPY

It looks like it doesn’t find ucrtbase.dll file…is it in C:/Windows/System32?

But the file is there 👀

I couldn’t find any logs as well

Unfortunately I am not able to run this game. Here is the hazel log: https://pastebin.com/i0xgjs0F

Try updating your GPU drivers to latest, that may fix this: https://www.nvidia.com/download/index.aspx

Yup, double checked that I am on the latest drivers. Also, tested on a friends machine running 1650 and it fails there as well. I was able to run Forest without any problem though.

Hmm, that's kinda strange. We've updated the game with some other fixes, maybe try latest?

(+1)

Yo! That update worked 🤘🏻