A downloadable game for Windows

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Rogue-like action meets tower defence! Realizing you're surrounded by enemies, you decide to have a go at summoning a portal to make your escape. The last ingredient: money. The portal needs 100 coins to "allow itself to be summoned", so you better go out and do some killin' before you Portal Away!

System requirements

- Vulkan 1.2 GPU drivers (make sure they're up to date!)
- .NET 8.0 (Win x64 installer)

Controls:
- WASD to move
- Mouse to look around

- Left click to attack
- I to toggle inventory
- E to interact with doors and portal
- 1 & 2 to switch between selected tower types
- T to place tower at current location
- Alt+F4 to quit game

Tips:
- You have 30 seconds between waves to compose yourself
- Mage towers cost more but do more damage
- Watch out for the bosses every 3 rounds
- Enemies will spread out more with time
- Enemies WILL NOT STOP if you hide in your castle
- You can stand in your unfinished portal to heal

Change Log:
1.2
- Added .NET 8 validation to scripting engine

1.1
- Added launcher with graphics settings

1.0
- Initial Ludum Dare 55 release


This game was made in the Hazel Game Engine

Assets by Kay Lousberg

SFX by Leohpaz

Download

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Click download now to get access to the following files:

Portal Me Away.zip 126 MB

Comments

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This game needs some work.

  • There are some issues with rendering. I have black reflections of everything extending beneath the ground
  • The movement is weird. Why am I sliding so much? And why is the turning inside the house different from outside (the outside way is the only usable way)
  • Hiding the tower selection is fine but having to hide HP and gold at the same time is not great.
  • The camera angle is too steep. Every time I lost it was because I didn't see the enemies. For that it would also be good to have a global health bar for your house
  • Picking up coins doesn't work very well. It seems to have a cooldown where I can't pick up all coins at the same time but need to run over them multiple times
  • I oneshot the first boss, not sure if that is intended.
  • The waves take too long to spawn, most of the time I'm waiting. Maybe make them dependant on the number of remaining enemies left so the next wave doesn't start while the previous is still around but make the timer shorter when everyone's dead.
  • I wasn't sure where I'm depositing the coins, so making it a bit clearer visually would be great
  • It would also be great to have a hotkey for restarting.

The character is sliding like an ice skater. Even after death. It's hard to play this way.